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NC.2.G. Geometry Reason with shapes and their attributes. NC.2.G.1. Recognize and draw triangles, quadrilaterals, pentagons, and hexagons, having specified attributes; recognize and describe attributes of rectangular prisms and cubes.
Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes
Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes
NC.2.G.3. Partition circles and rectangles into two, three, or four equal shares. NC.2.G.3.a. Describe the shares using the words halves, thirds, half of, a third of, fourths, fourth of, quarter of.
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
NC.2.G.3.b. Describe the whole as two halves, three thirds, four fourths.
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
NC.2.G.3.c. Explain that equal shares of identical wholes need not have the same shape.
NC.2.MD. Measurement and Data Measure and estimate lengths. NC.2.MD.1. Measure the length of an object in standard units by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
NC.2.MD.4. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.
Represent and interpret data. NC.2.MD.10. Organize, represent, and interpret data with up to four categories. NC.2.MD.10.b. Solve simple put-together, take-apart, and compare problems using information presented in a picture and a bar graph.
Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
Relate addition and subtraction to length. NC.2.MD.6. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points and represent whole-number sums and differences, within 100, on a number line.
Build understanding of time and money. NC.2.MD.7. Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
Quiz, Flash Cards, Worksheet, Game & Study Guide Time
NC.2.NBT. Number and Operations in Base Ten Number and Operations in Base Ten
Understand place value. NC.2.NBT.1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones. NC.2.NBT.1.a. Unitize by making a hundred from a collection of ten tens.
Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation
Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
NC.2.NBT.1.b. Demonstrate that the numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds, with 0 tens and 0 ones.
Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation
Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
NC.2.NBT.1.c. Compose and decompose numbers using various groupings of hundreds, tens, and ones.
NC.2.NBT.2. Count within 1,000; skip-count by 5s, 10s, and 100s.
Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
NC.2.NBT.3. Read and write numbers, within 1,000, using base-ten numerals, number names, and expanded form.
Quiz, Flash Cards, Worksheet, Game & Study Guide Number Words
NC.2.NBT.4. Compare two three-digit numbers based on the value of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
Use place value understanding and properties of operations. NC.2.NBT.5. Demonstrate fluency with addition and subtraction, within 100, by: NC.2.NBT.5.a. Flexibly using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
NC.2.NBT.5.b. Comparing addition and subtraction strategies, and explaining why they work.
Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
NC.2.NBT.5.c. Selecting an appropriate strategy in order to efficiently compute sums and differences.
Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
NC.2.NBT.6. Add up to three two-digit numbers using strategies based on place value and properties of operations.
Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
NC.2.NBT.7. Add and subtract, within 1,000, relating the strategy to a written method, using: NC.2.NBT.7.b. Strategies based on place value
Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
NC.2.NBT.7.c. Properties of operations
NC.2.OA. Operations and Algebraic Thinking Operations and Algebraic Thinking
Represent and solve problems. NC.2.OA.1. Represent and solve addition and subtraction word problems, within 100, with unknowns in all positions, by using representations and equations with a symbol for the unknown number to represent the problem, when solving: NC.2.OA.1.a. One-Step problems: NC.2.OA.1.a.1. Add to/Take from-Start Unknown
NC.2.OA.1.a.2. Compare-Bigger Unknown
NC.2.OA.1.a.3. Compare-Smaller Unknown
NC.2.OA.1.b. Two-Step problems involving single digits: NC.2.OA.1.b.1. Add to/Take from- Change Unknown
NC.2.OA.1.b.2. Add to/Take From- Result Unknown
Add and subtract within 20. NC.2.OA.2. Demonstrate fluency with addition and subtraction, within 20, using mental strategies.
Work with equal groups. NC.2.OA.3. Determine whether a group of objects, within 20, has an odd or even number of members by: NC.2.OA.3.a. Pairing objects, then counting them by 2s.
Quiz, Flash Cards, Worksheet, Game & Study Guide Odd and Even
Quiz, Flash Cards, Worksheet, Game & Study Guide Odd and Even
NC.MP. Standards for Mathematical Practice Standards for Mathematical Practice
MP.1. Make sense of problems and persevere in solving them.