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FL.MAFS.2.G.GEOMETRY
MAFS.2.G.1. Reason with shapes and their attributes. (Supporting Cluster)MAFS.2.G.1.1. Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes
MAFS.2.G.1.3. Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identicQuiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
FL.MAFS.2.MD.MEASUREMENT AND DATA
MAFS.2.MD.1. Measure and estimate lengths in standard units.MAFS.2.MD.1.1. Measure the length of an object to the nearest inch, foot, centimeter, or meter by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
MAFS.2.MD.1.4. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.
MAFS.2.MD.2. Relate addition and subtraction to length.MAFS.2.MD.2.6. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram.
MAFS.2.MD.3. Work with time and money.MAFS.2.MD.3.7. Tell and write time from analog and digital clocks to the nearest five minutes.Quiz, Flash Cards, Worksheet, Game & Study Guide Time
MAFS.2.MD.3.8. Solve one- and two-step word problems involving dollar bills (singles, fives, tens, twenties, and hundreds) or coins (quarters, dimes, nickels, and pennies) using $ and ¢ symbols appropriately. Word problems may involve addition, subtraction, and equal grMAFS.2.MD.3.8.a. Identify the value of coins and paper currency.Quiz, Flash Cards, Worksheet, Game & Study Guide Adding Money Quiz, Flash Cards, Worksheet, Game & Study Guide Money
MAFS.2.MD.3.8.b. Compute the value of any combination of coins within one dollar.Quiz, Flash Cards, Worksheet, Game & Study Guide Adding Money Quiz, Flash Cards, Worksheet, Game & Study Guide Money
MAFS.2.MD.3.8.c. Compute the value of any combinations of dollars (e.g., If you have three ten-dollar bills, one five-dollar bill, and two one-dollar bills, how much money do you have?).Quiz, Flash Cards, Worksheet, Game & Study Guide Adding Money Quiz, Flash Cards, Worksheet, Game & Study Guide Money
MAFS.2.MD.3.8.d. Relate the value of pennies, nickels, dimes, and quarters to other coins and to the dollar (e.g., There are five nickels in one quarter. There are two nickels in one dime. There are two and a half dimes in one quarter. There are twenty nickels in one dollQuiz, Flash Cards, Worksheet, Game & Study Guide Adding Money Quiz, Flash Cards, Worksheet, Game & Study Guide Money
MAFS.2.MD.4. Represent and interpret data. (Major Cluster)MAFS.2.MD.4.10. Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
MAFS.2.MD.4.9. Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number unitsQuiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
FL.MAFS.2.NBT.NUMBER AND OPERATIONS IN BASE TEN
NUMBER AND OPERATIONS IN BASE TEN
MAFS.2.NBT.1. Understand place value.MAFS.2.NBT.1.1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:MAFS.2.NBT.1.1.a. 100 can be thought of as a bundle of ten tens — called a “hundred.”Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
MAFS.2.NBT.1.1.b. The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
MAFS.2.NBT.1.2. Count within 1000; skip-count by 5s, 10s, and 100s.Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
MAFS.2.NBT.1.3. Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.Quiz, Flash Cards, Worksheet, Game & Study Guide Number Words
MAFS.2.NBT.1.4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
MAFS.2.NBT.2. Use place value understanding and properties of operations to add and subtract.MAFS.2.NBT.2.5. Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
MAFS.2.NBT.2.6. Add up to four two-digit numbers using strategies based on place value and properties of operations.Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
MAFS.2.NBT.2.7. Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
MAFS.2.NBT.2.9. Explain why addition and subtraction strategies work, using place value and the properties of operations.Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
FL.MAFS.2.OA.OPERATIONS AND ALGEBRAIC THINKING
OPERATIONS AND ALGEBRAIC THINKING
MAFS.2.OA.1. Represent and solve problems involving addition and subtraction.MAFS.2.OA.1.1. Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a sy
MAFS.2.OA.1.a Determine the unknown whole number in an equation relating four or more whole numbers. For example, determine the unknown number that makes the equation true in the equations 37 + 10 + 10 = ______ + 18, ? – 6 = 13 – 4, and 15 – 9 = 6 + []
MAFS.2.OA.2. Add and subtract within 20.MAFS.2.OA.2.2. Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
FL.MAFS.K12.MP.MATHEMATICAL PRACTICE
MAFS.K12.MP.1.1. Make sense of problems and persevere in solving them.