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AR.Math.Content.2.G.Geometry
Geometry
AR.Math.Content.2.G.A. Reason with shapes and their attributes.
AR.Math.Content.2.G.A.1. Recognize and draw shapes having specified attributes (e.g., number of angles, number of sides, or a given number of equal faces). Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
Quiz, Flash Cards, Worksheet, Game & Study GuideCongruent Shapes
Quiz, Flash Cards, Worksheet, Game & Study GuideShapes
Quiz, Flash Cards, Worksheet, Game & Study GuideShapes
AR.Math.Content.2.G.A.3. Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths.
AR.Math.Content.2.MD.A. Measure and estimate lengths in standard units.
AR.Math.Content.2.MD.A.1. Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideUnits of Measure
AR.Math.Content.2.MD.A.4. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.
AR.Math.Content.2.MD.B. Relate addition and subtraction to length.
AR.Math.Content.2.MD.B.6. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and solve addition and subtraction problems within 100 on the number line diagram.
Quiz, Flash Cards, Worksheet, Game & Study GuideTime
AR.Math.Content.2.MD.D. Represent and interpret data.
AR.Math.Content.2.MD.D.10. Draw a picture graph and a bar graph, with single-unit scale, to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.
AR.Math.Content.2.MD.D.9. Generate data by measuring the same attribute of similar objects to the nearest whole unit. Display the measurement data by making a line plot, where the horizontal scale is marked off in whole- number units. Generate data from multiple measurements of th
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideUnits of Measure
AR.Math.Content.2.NBT.Number and Operations in Base Ten
Number and Operations in Base Ten
AR.Math.Content.2.NBT.A. Understand place value.
AR.Math.Content.2.NBT.A.1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 726 equals 7 hundreds, 2 tens, and 6 ones.
AR.Math.Content.2.NBT.A.1.A. Understand that 100 can be thought of as a group of ten tens — called a "hundred."
AR.Math.Content.2.NBT.A.1.B. Understand that the numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine groups of 100.
Quiz, Flash Cards, Worksheet, Game & Study GuideCounting to 999
Quiz, Flash Cards, Worksheet, Game & Study GuideSequencing
Quiz, Flash Cards, Worksheet, Game & Study GuideSkip Counting
Quiz, Flash Cards, Worksheet, Game & Study GuideSkip Counting
Quiz, Flash Cards, Worksheet, Game & Study GuideSkip Counting
AR.Math.Content.2.NBT.A.3. Read and write numbers to 1000 using base-ten numerals, number names, and a variety of expanded forms. Model and describe numbers within 1000 as groups of 10 in a variety of ways.
AR.Math.Content.2.NBT.A.4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols and correct terminology for the symbols to record the results of comparisons.
AR.Math.Content.2.NBT.B. Use place value understanding and properties of operations to add and subtract.
AR.Math.Content.2.NBT.B.5. Add and subtract within 100 with computational fluency using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
AR.Math.Content.2.NBT.B.7. Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written expression or equation.
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
AR.Math.Content.2.OA.Operations and Algebraic Thinking
Operations and Algebraic Thinking
AR.Math.Content.2.OA.A. Represent and solve problems involving addition and subtraction.
AR.Math.Content.2.OA.A.1. Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions.
Quiz, Flash Cards, Worksheet, Game & Study GuideStory Problems
Quiz, Flash Cards, Worksheet, Game & Study GuideStory Problems
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
AR.Math.Content.2.OA.B. Add and subtract within 20.
AR.Math.Content.2.OA.B.2. Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory all sums of two one-digit numbers.