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OK.5.A.Algebraic Reasoning & Algebra (A)
Algebraic Reasoning & Algebra (A)
5.A.1. Describe and graph patterns of change created through numerical patterns.
5.A.1.1. Use tables and rules of up to two operations to describe patterns of change and make predictions and generalizations about real-world and mathematical problems.
Quiz, Flash Cards, Worksheet, Game & Study GuideNumber Patterns
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
5.A.1.2. Use a rule or table to represent ordered pairs of whole numbers and graph these ordered pairs on a coordinate plane, identifying the origin and axes in relation to the coordinates.
Quiz, Flash Cards, Worksheet, Game & Study GuidePlot Points
Quiz, Flash Cards, Worksheet, Game & Study GuidePlotting Points
5.A.2. Understand and interpret expressions, equations, and inequalities involving variables and whole numbers, and use them to represent and evaluate real-world and mathematical problems.
5.A.2.1. Generate equivalent numerical expressions and solve problems involving whole numbers by applying the commutative, associative, and distributive properties and order of operations (no exponents).
Quiz, Flash Cards, Worksheet, Game & Study GuideFormulas
Quiz, Flash Cards, Worksheet, Game & Study GuideSimple Algebra
OK.5.D.Data & Probability (D)
Data & Probability (D)
5.D.1. Display and analyze data to find the range and measures of central tendency (mean, median, and mode).
5.D.1.1. Find the measures of central tendency (mean, median, or mode) and range of a set of data. Understand that the mean is a “leveling out” or central balance point of the data.
Quiz, Flash Cards, Worksheet, Game & Study GuideData Analysis
Quiz, Flash Cards, Worksheet, Game & Study GuideData Analysis
Quiz, Flash Cards, Worksheet, Game & Study GuideMean
Quiz, Flash Cards, Worksheet, Game & Study GuideStatistics
Quiz, Flash Cards, Worksheet, Game & Study GuideStatistics
OK.5.GM.Geometry & Measurement (GM)
Geometry & Measurement (GM)
5.GM.1. Describe, classify, and draw representations of two- and three-dimensional figures.
5.GM.1.1. Describe, classify and construct triangles, including equilateral, right, scalene, and isosceles triangles. Recognize triangles in various contexts.
5.GM.1.2. Describe and classify three-dimensional figures including cubes, rectangular prisms, and pyramids by the number of edges, faces or vertices as well as the shapes of faces.
5.GM.2. Understand how the volume of rectangular prisms and surface area of shapes with polygonal faces are determined by the dimensions of the object and that shapes with varying dimensions can have equivalent values of surface area or volume.
5.GM.2.1. Recognize that the volume of rectangular prisms can be determined by the number of cubes (n) and by the product of the dimensions of the prism (a×b×c = n). Know that rectangular prisms of different dimensions (p, q, and r) can have the same volume if a×b×
Quiz, Flash Cards, Worksheet, Game & Study GuideVolume
5.GM.2.2. Recognize that the surface area of a three-dimensional figure with rectangular faces with whole numbered edges can be found by finding the area of each component of the net of that figure. Know that three-dimensional shapes of different dimensions can hav
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
OK.5.N.Number & Operations (N)
Number & Operations (N)
5.N.1. Divide multi-digit numbers and solve real-world and mathematical problems using arithmetic.
5.N.1.1. Estimate solutions to division problems in order to assess the reasonableness of results.
Quiz, Flash Cards, Worksheet, Game & Study GuideEstimation
5.N.1.2. Divide multi-digit numbers, by one- and two-digit divisors, using efficient and generalizable procedures, based on knowledge of place value, including standard algorithms.
5.N.1.3. Recognize that quotients can be represented in a variety of ways, including a whole number with a remainder, a fraction or mixed number, or a decimal and consider the context in which a problem is situated to select and interpret the most useful form of t
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
5.N.1.4. Solve real-world and mathematical problems requiring addition, subtraction, multiplication, and division of multi-digit whole numbers. Use various strategies, including the inverse relationships between operations, the use of technology, and the context o
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideOdd/Even
Quiz, Flash Cards, Worksheet, Game & Study GuideProblem Solving
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
5.N.2. Read, write, represent, and compare fractions and decimals; recognize and write equivalent fractions; convert between fractions and decimals; use fractions and decimals in real-world and mathematical situations.
5.N.2.1. Represent decimal fractions (e.g., 1/10, 1/100) using a variety of models (e.g., 10 by 10 grids, rational number wheel, base-ten blocks, meter stick) and make connections between fractions and decimals.
5.N.2.2. Represent, read and write decimals using place value to describe decimal numbers including fractional numbers as small as thousandths and whole numbers as large as millions.
5.N.3. Add and subtract fractions with like and unlike denominators, mixed numbers and decimals to solve real-world and mathematical problems.
5.N.3.1. Estimate sums and differences of fractions with like and unlike denominators, mixed numbers, and decimals to assess the reasonableness of the results.
Quiz, Flash Cards, Worksheet, Game & Study GuideEstimation
5.N.3.2. Illustrate addition and subtraction of fractions with like and unlike denominators, mixed numbers, and decimals using a variety of representations (e.g., fraction strips, area models, number lines, fraction rods).
5.N.3.3. Add and subtract fractions with like and unlike denominators, mixed numbers, and decimals, using efficient and generalizable procedures, including but not limited to standard algorithms in order to solve real-world and mathematical problems including thos
5.N.3.4. Find 0.1 more than a number and 0.1 less than a number. Find 0.01 more than a number and 0.01 less than a number. Find 0.001 more than a number and 0.001 less than a number.