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NC.1.G.Geometry
Reason with shapes and their attributes.NC.1.G.1. Distinguish between defining and non-defining attributes and create shapes with defining attributes by:NC.1.G.1.a. Building and drawing triangles, rectangles, squares, trapezoids, hexagons, circles.Quiz, Flash Cards, Worksheet, Game & Study Guide Shapes
NC.1.G.1.b. Building cubes, rectangular prisms, cones, spheres, and cylinders.Quiz, Flash Cards, Worksheet, Game & Study Guide Solids
NC.1.G.3. Partition circles and rectangles into two and four equal shares.NC.1.G.3.a. Describe the shares as halves and fourths, as half of and fourth of.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
NC.1.G.3.b. Describe the whole as two of, or four of the shares.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
NC.1.G.3.c. Explain that decomposing into more equal shares creates smaller shares.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
NC.1.MD.Measurement and Data
Measure lengths.NC.1.MD.1. Order three objects by length; compare the lengths of two objects indirectly by using a third object.
Build understanding of time and money.NC.1.MD.3. Tell and write time in hours and half-hours using analog and digital clocks.Quiz, Flash Cards, Worksheet, Game & Study Guide Telling Time Quiz, Flash Cards, Worksheet, Game & Study Guide Time
NC.1.MD.5. Identify quarters, dimes, and nickels and relate their values to pennies.Quiz, Flash Cards, Worksheet, Game & Study Guide Money
Represent and interpret data.NC.1.MD.4. Organize, represent, and interpret data with up to three categories.NC.1.MD.4.a. Ask and answer questions about the total number of data points.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
NC.1.MD.4.b. Ask and answer questions about how many in each category.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
NC.1.MD.4.c. Ask and answer questions about how many more or less are in one category than in another.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
NC.1.NBT.Number and Operations in Base Ten
Number and Operations in Base Ten
Extend and recognize patterns in the counting sequence.NC.1.NBT.1. Count to 150, starting at any number less than 150.Quiz, Flash Cards, Worksheet, Game & Study Guide Odd and Even Quiz, Flash Cards, Worksheet, Game & Study Guide Odd and Even Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
NC.1.NBT.7. Read and write numerals, and represent a number of objects with a written numeral, to 100.Quiz, Flash Cards, Worksheet, Game & Study Guide Number Words
Understand place value.NC.1.NBT.2. Understand that the two digits of a two-digit number represent amounts of tens and ones.NC.1.NBT.2.a. Unitize by making a ten from a collection of ten ones.Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
NC.1.NBT.2.b. Model the numbers from 11 to 19 as composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
NC.1.NBT.2.c. Demonstrate that the numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens, with 0 ones.Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value Quiz, Flash Cards, Worksheet, Game & Study Guide Place Value
NC.1.NBT.3. Compare two two-digit numbers based on the value of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing Quiz, Flash Cards, Worksheet, Game & Study Guide Sequencing
Use place value understanding and properties of operations.NC.1.NBT.4. Using concrete models or drawings, strategies based on place value, properties of operations, and explaining the reasoning used, add, within 100, in the following situations:NC.1.NBT.4.a. A two-digit number and a one-digit number
NC.1.NBT.4.b. A two-digit number and a multiple of 10
NC.1.NBT.6. Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90, explaining the reasoning, using:NC.1.NBT.6.b. Number lines
NC.1.NBT.6.d. Properties of operations
NC.1.OA.Operations and Algebraic Thinking
Operations and Algebraic Thinking
Represent and solve problems.NC.1.OA.1. Represent and solve addition and subtraction word problems, within 20, with unknowns, by using objects, drawings, and equations with a symbol for the unknown number to represent the problem, when solving:NC.1.OA.1.a. Add to/Take from-Change Unknown
NC.1.OA.1.b. Put together/Take Apart-Addend Unknown
NC.1.OA.1.c. Compare-Difference Unknown
Understand and apply the properties of operations.NC.1.OA.3. Apply the commutative and associative properties as strategies for solving addition problems.
NC.1.OA.4. Solve an unknown-addend problem, within 20, by using addition strategies and/or changing it to a subtraction problem.
Add and subtract within 20.NC.1.OA.6. Add and subtract, within 20, using strategies such as:NC.1.OA.6.c. Decomposing a number leading to a ten
NC.1.OA.6.e. Using a number line
NC.1.OA.6.f. Creating equivalent but simpler or known sums
NC.1.OA.9. Demonstrate fluency with addition and subtraction within 10.
Analyze addition and subtraction equations within 20.NC.1.OA.7. Apply understanding of the equal sign to determine if equations involving addition and subtraction are true.Quiz, Flash Cards, Worksheet, Game & Study Guide Symmetry