To create a custom lesson, click on the check boxes of the files you’d like to add to your
lesson and then click on the Build-A-Lesson button at the top. Click on the resource title to View, Edit, or Assign it.
OK.4.A.Algebraic Reasoning & Algebra (A)
Algebraic Reasoning & Algebra (A)
4.A.1. Use multiple representations of patterns to solve real-world and mathematical problems.
4.A.1.1. Create an input/output chart or table to represent or extend a numerical pattern.
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
4.A.1.3. Create growth patterns involving geometric shapes and define the single operation rule of the pattern.
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
Quiz, Flash Cards, Worksheet, Game & Study GuidePatterns
4.A.2. Use multiplication and division with unknowns to create number sentences representing a given problem situation.
4.A.2.1. Use number sense, properties of multiplication and the relationship between multiplication and division to solve problems and find values for the unknowns represented by letters and symbols that make number sentences true.
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
4.A.2.2. Solve for unknowns in problems by solving open sentences (equations) and other problems involving addition, subtraction, multiplication, or division with whole numbers. Use real-world situations to represent number sentences and vice versa.
4.D.1.2. Use tables, bar graphs, timelines, and Venn diagrams to display data sets. The data may include benchmark fractions or decimals (1/4, 1/3, 1/2, 2/3, 3/4, 0.25, 0.50, 0.75).
Quiz, Flash Cards, Worksheet, Game & Study GuideAngles
Quiz, Flash Cards, Worksheet, Game & Study GuideLines and Angles
4.GM.1.2. Describe, classify, and sketch quadrilaterals, including squares, rectangles, trapezoids, rhombuses, parallelograms, and kites. Recognize quadrilaterals in various contexts.
Quiz, Flash Cards, Worksheet, Game & Study GuideSolids and Faces
4.GM.2. Understand angle, length, and area as measurable attributes of real-world and mathematical objects. Use various tools to measure angles, length, area, and volume.
4.GM.2.1. Measure angles in geometric figures and real-world objects with a protractor or angle ruler.
4.GM.2.3. Using a variety of tools and strategies, develop the concept that the volume of rectangular prisms with whole-number edge lengths can be found by counting the total number of same-sized unit cubes that fill a shape without gaps or overlaps. Use appropriat
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideMeasurement
Quiz, Flash Cards, Worksheet, Game & Study GuideUnits of Measure
Quiz, Flash Cards, Worksheet, Game & Study GuideUnits of Measure
4.GM.2.5. Solve problems that deal with measurements of length, when to use liquid volumes, when to use mass, temperatures above zero and money using addition, subtraction, multiplication, or division as appropriate (customary and metric).
4.N.1.3. Multiply 3-digit by 1-digit or a 2-digit by 2-digit whole numbers, using efficient and generalizable procedures and strategies, based on knowledge of place value, including but not limited to standard algorithms.
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideOdd/Even
4.N.1.4. Estimate products of 3-digit by 1-digit or 2-digit by 2-digit whole numbers using rounding, benchmarks and place value to assess the reasonableness of results. Explore larger numbers using technology to investigate patterns.
Quiz, Flash Cards, Worksheet, Game & Study GuideEstimation
4.N.1.5. Solve multi-step real-world and mathematical problems requiring the use of addition, subtraction, and multiplication of multi-digit whole numbers. Use various strategies, including the relationship between operations, the use of appropriate technology, an
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideMultiplication
Quiz, Flash Cards, Worksheet, Game & Study GuideOdd/Even
Quiz, Flash Cards, Worksheet, Game & Study GuideProblem Solving
Quiz, Flash Cards, Worksheet, Game & Study GuideRegrouping
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
4.N.1.6. Use strategies and algorithms based on knowledge of place value, equality and properties of operations to divide 3-digit dividend by 1-digit whole number divisors. (e.g., mental strategies, standard algorithms, partial quotients, repeated subtraction, the
Quiz, Flash Cards, Worksheet, Game & Study GuideWord Problems
4.N.2. Represent and compare fractions and decimals in real-world and mathematical situations; use place value to understand how decimals represent quantities.
4.N.2.1. Represent and rename equivalent fractions using fraction models (e.g. parts of a set, area models, fraction strips, number lines).
4.N.2.2. Use benchmark fractions (0, 1/4, 1/3, 1/2, 2/3, 3/4, 1) to locate additional fractions on a number line. Use models to order and compare whole numbers and fractions less than and greater than one using comparative language and symbols.
4.N.2.3. Decompose a fraction in more than one way into a sum of fractions with the same denominator using concrete and pictorial models and recording results with symbolic representations (e.g., 3/4 = 1/4 + 1/4 + 1/4)
4.N.3. Determine the value of coins in order to solve monetary transactions.
4.N.3.1. Given a total cost (whole dollars up to $20 or coins) and amount paid (whole dollars up to $20 or coins), find the change required in a variety of ways. Limited to whole dollars up to $20 or sets of coins.