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AZ.3.G.Geometry (G)
3.G.A. Reason with shapes and their attributes.3.G.A.1. Understand that shapes in different categories (e.g., rhombuses, rectangles, and others)may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, an
3.G.A.2. Partition shapes into b parts with equal areas. Express the area of each part as a unit fraction 1/b of the whole. (Grade 3 expectations are limited to fractions with denominators b = 2,3,4,6,8.)Quiz, Flash Cards, Worksheet, Game & Study Guide Algebra Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
AZ.3.MD.Measurement and Data (MD)
Measurement and Data (MD)
3.MD.A. Solve problems involving measurement.3.MD.A.1a. Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes (e.g., representing the problem on a number line diagram).Quiz, Flash Cards, Worksheet, Game & Study Guide Calendar Quiz, Flash Cards, Worksheet, Game & Study Guide Time Quiz, Flash Cards, Worksheet, Game & Study Guide Time Quiz, Flash Cards, Worksheet, Game & Study Guide Time
3.MD.A.2. Measure and estimate liquid volumes and masses of objects using metric units. (Excludes compound units such as cm3 and finding the geometric volume of a container.) Add, subtract, multiply, or divide to solve one-step word problems involving masses or volQuiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.MD.B. Represent and interpret data.3.MD.B.3. Create a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step "how many more" and "how many less" problems using information presented in scaled bar graphs.Quiz, Flash Cards, Worksheet, Game & Study Guide Graphs
3.MD.B.4. Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch to the nearest quarter-inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units— whole numbers, halves, oQuiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement Quiz, Flash Cards, Worksheet, Game & Study Guide Measurement
3.MD.C. Geometric measurement: Understand concepts of area and perimeter.3.MD.C.5. Understand area as an attribute of plane figures and understand concepts of area measurement.3.MD.C.5.a. A square with side length 1 unit, called “a unit square,” is said to have “one square unit” of area, and can be used to measure area.
3.MD.C.5.b. A plane figure which can be covered without gaps or overlaps by n unit squares is said to have an area of n square units.
3.MD.C.6. Measure areas by counting unit squares (e.g., square cm, square m, square in, square ft, and improvised units).
3.MD.C.7. Relate area to the operations of multiplication and addition.3.MD.C.7.a. Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is the same as would be found by multiplying the side lengths.
3.MD.C.7.b. Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real-world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
3.MD.C.7.c. Use tiling to show that the area of a rectangle with whole-number side lengths a and b + c is the sum of a × b and a × c. Use area models to represent the distributive property in mathematical reasoning.
3.MD.C.8. Solve real-world and mathematical problems involving perimeters of plane figures and areas of rectangles, including finding the perimeter given the side lengths, finding an unknown side length. Represent rectangles with the same perimeter and different arQuiz, Flash Cards, Worksheet, Game & Study Guide Perimeter Quiz, Flash Cards, Worksheet, Game & Study Guide Perimeter
AZ.3.NBT.Number and Operations in Base Ten (NBT)
Number and Operations in Base Ten (NBT)
3.NBT.A. Use place value understanding and properties of operations to perform multi-digit arithmetic.3.NBT.A.1. Use place value understanding to round whole numbers to the nearest 10 or 100.Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation Quiz, Flash Cards, Worksheet, Game & Study Guide Estimation
3.NBT.A.2. Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.Quiz, Flash Cards, Worksheet, Game & Study Guide Regrouping
3.NBT.A.3. Multiply one-digit whole numbers by multiples of 10 in the range 10 to 90 using strategies based on place value and the properties of operations (e.g., 9 x 80, 5 x 60).
AZ.3.NF.Number and Operations – Fractions (NF)
Number and Operations – Fractions (NF)
3.NF.A. Understand fractions as numbers.3.NF.A.1. Understand a fraction (1/b) as the quantity formed by one part when a whole is partitioned into b equal parts; understand a fraction a/b as the quantity formed by a parts of size 1/b.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
3.NF.A.2. Understand a fraction as a number on the number line; represent fractions on a number line diagram.3.NF.A.2.a. Represent a fraction 1/b on a number line diagram by defining the interval from 0 to 1 as the whole and partitioning it into b equal parts. Understand that each part has size 1/b and that the end point of the part based at 0 locates the number 1/b on the Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line
3.NF.A.2.b. Represent a fraction a/b on a number line diagram by marking off a lengths 1/b from 0. Understand that the resulting interval has size a/b and that its endpoint locates the number a/b on the number line including values greater than 1.Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line
3.NF.A.2.c. Understand a fraction 1/b as a special type of fraction that can be referred to as a unit fraction (e.g. 1/2, 1/4).Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
3.NF.A.3. Explain equivalence of fractions in special cases, and compare fractions by reasoning about their size.3.NF.A.3.a. Understand two fractions as equivalent if they have the same relative size compared to 1 whole.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
3.NF.A.3.b. Recognize and generate simple equivalent fractions. Explain why the fractions are equivalent.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
3.NF.A.3.c. Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers.Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions Quiz, Flash Cards, Worksheet, Game & Study Guide Number Line Quiz, Flash Cards, Worksheet, Game & Study Guide Probability
3.NF.A.3.d. Compare two fractions with the same numerator or the same denominator by reasoning about their size. Understand that comparisons are valid only when the two fractions refer to the same whole. Record results of comparisons with the symbols >, =, or <Quiz, Flash Cards, Worksheet, Game & Study Guide Fractions
AZ.3.OA.Operations and Algebraic Thinking (OA)
Operations and Algebraic Thinking (OA)
3.OA.A. Represent and solve problems involving whole number multiplication and division.3.OA.A.1. Interpret products of whole numbers as the total number of objects in equal groups (e.g., interpret 5 x 7 as the total number of objects in 5 groups of 7 objects each).
3.OA.A.2. Interpret whole number quotients of whole numbers (e.g., interpret 56 ÷ 8 as the number of objects in each group when 56 objects are partitioned equally into 8 groups, or as a number of groups when 56 objects are partitioned into equal groups of 8 objectsQuiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Division
3.OA.A.3. Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.
3.OA.B. Understand properties of multiplication and the relationship between multiplication and division.3.OA.B.5. Apply properties of operations as strategies to multiply and divide. Properties include commutative and associative properties of multiplication and the distributive property. (Students do not need to use the formal terms for these properties.)
3.OA.B.6. Understand division as an unknown-factor problem (e.g., find 32 ÷ 8 by finding the number that makes 32 when multiplied by 8).
3.OA.C. Multiply and divide within 100.3.OA.C.7. Fluently multiply and divide within 100. By the end of Grade 3, know from memory all multiplication products through 10 x 10 and division quotients when both the quotient and divisor are less than or equal to 10.Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Division Quiz, Flash Cards, Worksheet, Game & Study Guide Odd/Even
3.OA.D. Solve problems involving the four operations, and identify and explain patterns in arithmetic.3.OA.D.8. Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Utilize understanding of the Order of Operations when there are no parentheses.
AZ.MP.Standards for Mathematical Practice
Standards for Mathematical Practice
MP.1. Make sense of problems and persevere in solving them.